alvarobartt's post from this morning, reshared on the list tonight (about 1,700 likes, 70,000 views), says NVIDIA put the MotionBricks weights on Hugging Face. Given a character's recent poses and target poses, it generates the movement in betwee...
VQV Signal
NVIDIA releases MotionBricks weights for real-time game-character motion
alvarobartt's post from this morning, reshared on the list tonight (about 1,700 likes, 70,000 views), says NVIDIA put the MotionBricks weights on Hugging Face. Given a character's recent poses and target poses, it generates the movement in betwee...
alvarobartt's post from this morning, reshared on the list tonight (about 1,700 likes, 70,000 views), says NVIDIA put the MotionBricks weights on Hugging Face. Given a character's recent poses and target poses, it generates the movement in between at 15,000 frames per second with 2 ms latency, for game characters...
Hardware and robotics watchers may want to track whether this becomes a product, benchmark, or deployment signal.
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Public Interest components
VQV surfaced this signal because it is recent, relevant to Robotics, connected to Scobleizer News Pulse (X).
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